Skip to content
View in the app

A better way to browse. Learn more.

LCPDFR.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

LCPDFR 1.0C Install failed

Featured Replies

I started my game up and it said [ERROR] Could not load LCPDFR. I play it on The Ballad of gay Tony If needed.

I have the LCPDFR.log here:

------------------------
[iNFO - 5:48:37 PM] [Log] Started
[iNFO - 5:48:37 PM] [Main] Main: Initializing...
[iNFO - 5:48:37 PM] [Main] Main: LCPDFR Engine © 2011-2013 LMS
[iNFO - 5:48:37 PM] [Main] Main: DO NOT USE THIS WITHOUT PERMISSION. YOU MAY NOT SHARE, MODIFY OR DECOMPILE THIS FILE.
[ERROR - 5:48:37 PM] [] System.IO.FileNotFoundException: Could not load file or assembly 'AdvancedHook.dll' or one of its dependencies. Kan opgegeven module niet vinden.
File name: 'AdvancedHook.dll'
   at ct.a()
   at ct..ctor()
   at LCPD_First_Response.Engine.Main.e()
   at LCPD_First_Response.Engine.Main.d()
----------------------------------------------------------
The Diagnostics_7-10-2014_17_03_56.log
---------------------------------
[Asi loader] Using dsound
[scriptHookDotNet] Found
[scriptHookDotNet] Valid
[system dependencies] Verifying dependencies integrity
[system dependencies] Failed to find MSVCR110.DLL
[LCPD First Response] Checking LCPDFR installation
[LCPD First Response] No problems found
[Log Check] Checking log files
[Log Check] asilog.txt lists failed load: 0x00000000
[Log Check] // -- GTA IV ASI LOADER LOG -- //
//-- © Alexander Blade 2008 -- //
C:Windowssystem32dsound.dll is loaded, address 0x6BB10000
Hooking dsound proc named "DirectSoundCreate"
"DirectSoundCreate" hooked, address 0x6BB17E3D
Hooking dsound proc named "DirectSoundEnumerateA"
"DirectSoundEnumerateA" hooked, address 0x6BB5D993
Hooking dsound proc named "DirectSoundEnumerateW"
"DirectSoundEnumerateW" hooked, address 0x6BB5D9B0
Hooking dsound proc named "DllCanUnloadNow"
"DllCanUnloadNow" hooked, address 0x6BB441BB
Hooking dsound proc named "DllGetClassObject"
"DllGetClassObject" hooked, address 0x6BB17792
Hooking dsound proc named "DirectSoundCaptureCreate"
"DirectSoundCaptureCreate" hooked, address 0x6BB5D2C5
Hooking dsound proc named "DirectSoundCaptureEnumerateA"
"DirectSoundCaptureEnumerateA" hooked, address 0x6BB5D9CD
Hooking dsound proc named "DirectSoundCaptureEnumerateW"
"DirectSoundCaptureEnumerateW" hooked, address 0x6BB5D9EA
Hooking dsound proc named "GetDeviceID"
"GetDeviceID" hooked, address 0x6BB5D160
Hooking dsound proc named "DirectSoundFullDuplexCreate"
"DirectSoundFullDuplexCreate" hooked, address 0x6BB5D429
Hooking dsound proc named "DirectSoundCreate8"
"DirectSoundCreate8" hooked, address 0x6BB4DE69
Hooking dsound proc named "DirectSoundCaptureCreate8"
"DirectSoundCaptureCreate8" hooked, address 0x6BB5D371
Loading ASI C:Program Files (x86)Rockstar GamesEFLCAdvancedHookInit.asi
ASI loaded : C:Program Files (x86)Rockstar GamesEFLCAdvancedHookInit.asi, Address 0x00000000
Loading ASI C:Program Files (x86)Rockstar GamesEFLCScriptHookDotNet.asi
ASI loaded : C:Program Files (x86)Rockstar GamesEFLCScriptHookDotNet.asi, Address 0x6AE70000
 
[Log Check] ScriptHookDotNet.log lists one or more errors
[Log Check] 2014-10-07 17:01:32 - Initializing ScriptHookDotNet v1.7.1.7 BETA (on GTA IV version 1.1.2.0 with C++ Hook version 0.5.1)
2014-10-07 17:02:30 - Direct3D device created!
 
2014-10-07 17:02:31 - SEARCHING FOR SCRIPTS...
2014-10-07 17:02:31 - Loading scripts in Assembly 'scriptsLCPDFR Loader.net.dll' ...
2014-10-07 17:02:31 -  ...found script 'LCPDFR_Loader.Loader'!
2014-10-07 17:02:31 -  ...found script 'LCPDFR_Loader.PublicScript'!
2014-10-07 17:02:31 - DONE! 2 valid scripts found!
 
2014-10-07 17:02:31 - STARTING SCRIPTS...
2014-10-07 17:02:31 - INFO: Phone number checks are not available!
2014-10-07 17:02:31 -  ...successfully started script 'LCPDFR_Loader.PublicScript'!
2014-10-07 17:02:31 -  ...successfully started script 'LCPDFR_Loader.Loader'!
2014-10-07 17:02:31 - Error during Tick in script 'LCPDFR_Loader.Loader':
                      System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IO.FileNotFoundException: Could not load file or assembly 'AdvancedHook.dll' or one of its dependencies. Kan opgegeven module niet vinden.
                         at hq.a(String A_0)
                         at LCPD_First_Response.Engine.Main.d()
                         at LCPD_First_Response.Engine.Main.Main_Tick(Object sender, EventArgs e)
                         --- End of inner exception stack trace ---
                         at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
                         at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
                         at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
                         at LCPDFR_Loader.Test.Tick(Object sender, EventArgs e)
                         at LCPDFR_Loader.Loader.Loader_Tick(Object sender, EventArgs e)
                         at GTA.Script.TryTick()
                         at GTA.Script.DoTick()
                         at GTA.ScriptThread.OnTick()
2014-10-07 17:03:17 - Direct3D device lost!
2014-10-07 17:03:17 - SCRIPTS TERMINATED!
 
[Log Check] ScriptHook.log doesn't start AdvancedHook thread
[Log Check] Log start: Tue Oct 07 17:01:32 2014
-----------------------------------------------
[iNFO] GTA IV Script Hook 0.5.1 - © 2009, Aru - Initialized
[iNFO] Process base address: 0x3a0000
[iNFO] Auto detecting game version
[iNFO] Using game version EFLC 1.1.2
[iNFO] [scriptHookDotNet] Thread started
[iNFO] [scriptHookDotNet] Thread killed
[iNFO] Script Hook - Shutdown
 
[Log Check] LCPDFR.log doesn't finish initialize
[Log Check] LCPDFR.log lists one or more errors
[Log Check] ------------------------
[iNFO - 5:02:31 PM] [Log] Started
[iNFO - 5:02:31 PM] [Main] Main: Initializing...
[iNFO - 5:02:31 PM] [Main] Main: LCPDFR Engine © 2011-2013 LMS
[iNFO - 5:02:31 PM] [Main] Main: DO NOT USE THIS WITHOUT PERMISSION. YOU MAY NOT SHARE, MODIFY OR DECOMPILE THIS FILE.
[ERROR - 5:02:31 PM] [] System.IO.FileNotFoundException: Could not load file or assembly 'AdvancedHook.dll' or one of its dependencies. Kan opgegeven module niet vinden.
File name: 'AdvancedHook.dll'
   at ct.a()
   at ct..ctor()
   at LCPD_First_Response.Engine.Main.e()
   at LCPD_First_Response.Engine.Main.d()
-----------------------------------------------------------------
Hope you can help, i want to play it again after a long time!
 

 

Daan

This is a support topic.
Only reply here to offer help or assistance to Daantje541. Off-topic or "me too" replies will be removed.

Need support yourself? Make a new topic instead.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

Recently Browsing 0

  • No registered users viewing this page.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.